Anton Franzén CV
I am a Technical Designer who is stable and reliable by nature, with a lot of experience in working in teams through both my previous occupations and the various game projects I have taken part in.
I focus on in-engine work, mostly Scripting, such as Character Movement and Camera Systems but mainly gameplay assets. Moreover, I love to dabble with a lot of other areas, among others: Level Design, UI and Animation.
Game Design, FutureGames, 2 years (Ongoing)
I’m currently specializing within Design and Scripting at FutureGames. What I have found here is just what I needed to give me that extra edge. Through practical work, group projects and the environment that is FutureGames. I am now quite comfortable in my role as Technical Designer after having undertaken several group projects during which I have focused on scripting gameplay in both characters and environments. But as a true Tech Designer generalist I’ve also worked a little bit on everything else to, Level Design and Game Design as well.
Game Development – Design, Stockholm’s University, 3 years.
Within these studies I had courses such as Interactive Storytelling, Game Prototyping, Game Analysis, 3D-Modelling and Animation using software such as Maya and Mudbox. During this time I realized that working hands on in-engine is what I want to do and can do best. On top of that I studied more general subjects like Human Cognition – Computer Interaction, Programming as well as graphics and sound editing using software such as Photoshop and Audacity. These subjects have also been invaluable during every game project since.
Technical Program, Teknikum, Highschool, 3 years.
I studied courses like Web design, Programming, Math and Physics during my time here and since I had a lot of fun designing websites, I developed an interest in making my own game. This is were my path as a Game Developer started.
Voice of the Monolith, FutureGames, 4 weeks – Group Project
My role in this project was Scripter and Puzzle Designer, the game was made in Unreal and had a focus on Puzzle Solving and Environmental Storytelling. I worked mostly on the Main Character with its animations, movement and interactions and with the camera system.
Codependence Day, FutureGames, 7 weeks – Group Project
My role in this project was Scripter and Designer, the game was made in Unity and had a focus on Co-op and Survival. I worked mostly on the Day/Night Cycle, the game event system and I worked on the general Design of the game.
Social Oddity, FutureGames, 5 weeks – Group Project
My role in this project was Scripter and Designer, the game was made in Unity and had a focus on Dialogue and Ambience. I worked mostly on designing and implementing the Dialogue and the UI that was used to perform the dialogue. I also did a lot of Level Design, working with a sort of fake 3D art style using only planes.
Overkills The Walking Dead, Starbreeze, 2019 – Now
I’m a Tech Designer, working mostly with creating enticing Gameplay elements in our levels, working with all the different deparments to create a fun gameplay experience. I touch on all the different areas of development on everything from Plug and Play self-sustaining Gameplay Objects to elaborate narrative driven Scenarios.
I have taken part in game development projects using both Unreal and Unity and have grown quite accustomed to both their weaknesses and strengths. Unreal – with its monolithic structure, which allows for quick prototyping, once you get to know all the useful pre-existing Blueprint nodes and Unity – with its bare bones structure which allows for a great deal of modularity and simplified pipelines through the simple but effective Scripting in C#. I also have experience in 3D artistry (using various Autodesk and Substance software) hence I am familiar with the ins and outs of creating 3D-art which from my experience has been very useful for me as a Tech Designer.
Other relevant skills include:
· Effective communicator in professional settings, equipped with fluency in English, German and Swedish.
· Experienced with working in teams, through a series of game jams and group projects, always ready to assist teammates in their work load, providing teammates with additional perspectives when appropriate.
· Experienced with the use of management methods, such as Agile or Scrum, I consistently uphold my responsibilities to the chosen method and the group.